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GAME DESIGN CAPSTONE


( NO AI WAS USED IN THE WRITING OF THIS PAPER )


https://www.youtube.com/watch?v=UnOzpXqs88w

https://www.youtube.com/watch?v=diR44PJhgXw



WEEK 1  WEEK 1


ALERT! ALERT!

huh? whats going on??


ALERT! ALERT!
OPPORATION CAPSTONE IS IN BOUND!



dear god. we all feared this day

We must get into contact with the sunny one immediately.




CALLING BOY GENIUS!
CALLING BOY GENIUS!


OPPORATION CAPSTONE IS UNDERWAY AND WE NEED YOU IMMEDIATELY!





COMING IN, THIS IS ETHYN



THE HOLY CRAFTSMAN! THANK GOD YOU ANSWERED

WE NEED YOU IMMEDIATELY FOR THE MISSION!
IT IS TIME TO PUT ALL THESE YEARS OF TRAINING TO WORK





FUCK

IM ON MY WAY













WHERE IS HE?? I am starting to worry







YOOOOOOOOO

ARE YOU READY LADIES AND GENTLEMEN??????
WE HAVE TRAINED ALL OF OUR LIVES FOR THIS MOMENT!






THANK GOD YOU’RE HERE! I BEGAN TO PANIC.

WE NEED YOU IN THE SHIP ASAP ETHYN



ALL SYSTEMS GO


PREPARING FOR FINAL SEQUENCE
STANDING BY FOR IGNITION




HIT IT!!!!!!!!!




WE HAVE LIFTOFF!!!









Outside of being drawn to experimental computer games since birth, it was extremely clear to me that we were only (and still are) in the primitive stages of the medium, It is why I have chosen for now to pursue this form of creation.

We are yet to have our Apollo 11.

Computer Games are less than 80 years old as I write this.
Less than a single healthy human life we have been digitally simulating our own crafted worlds.

music on the otherhand is at least 40,000 years old.
And the medium of drawing/illustration is almost twice as old.

Through documentation of the past, and research, we can look back on these mediums to see what has changed.
and in doing so, it is clear that music for example, has gone through more adaptation than a single human spending their entire life learning about the subject could fully comprehend.

The beauty of computer games is that we are tasked to forrage what we can from 40,000 years of music, 70,000 years of drawing, and the hundreds and thousands of years from every other human development since to build something entirely new.


And what do 90% of them make?


The same fucking 5 games.
Come on guys its not rocket science.

We have these mediums inwhich we can combine infinite varaibles, principals, and millions of years of history
yet we tiresely work to make the same games, films, and tv shows with exceeding low levels of experimentation, particularly in the last decade.

it enrages me
I can’t help but feel that it is disrespectful to all who preceeded us.

APPOLIGISE TO LEONARDO DA VINCI RIGHT NOW FOR MAKING A COSY STARDEW VALLEY !!!!CLONE
OR WHATEVER POPULAR GENRE IS IN THE SPOTLIGHT AS YOU READ THIS.


IN THIS MONASTERY WE MAKE THE FIRST COPY
VOLUME 1.
LIMITED EDITION.
SEALED.
STILL IN THE BOX.
AND THEY ALL WANT IT FROM US!!!


I suspect that finally, there will be an end to this non experimental dark age we find ourselves in.
As the advancments of technology make game and software development trivial (likely in 3-5 years), all that will prevail is the innovative mind, one which provides a new perspective.

When anyone can make anything exist what has value?

I believe it has, and will always be art that pushes the boundaries of its medium.

What does that mean? and how can we do it?
Each medium has a number of variables/Elements to work with

For example.
Variables for 2D animation: shape, scale, colour, composition, motion, sound, and timing.
These are some of the different elements we can experiment with as artists when working within this medium.

we may posess high technical skill, but If we don’t do something interesting, or exciting, with these ingredients, we are left with a cheese burger
Yes it tastes great! but we are used to this taste
it tastes the same, every time.

I am not saying that they wont sell,
a lot of people buy cheese burgers and love them.

But do you really want to be the person selling cheese burgers your whole life?
Thats where it ends for you?
I’ve tried selling cheeseburgers both metaphorically through my art and physically in the fast food joint and I can tell you that neither will fufill you.

This is not to say that we should disregaurd the basic principals of our chosen medium,
I am instead suggesting that we play with the elements freely, while utilising the fundementals to do so effectively.

If the elements are ingredients, Then the fundementals are the appliances we use to make the food.

For my capstone I would like to focus on how I can use these elements in tandom with fundementals to create boundary breaking art. I want to build a better understanding towards the science behind this phenomenom, and will research a number of boundary breaking works from different mediums.

To take this all to the next level, I will infact be documenting this exploration in a boundary breaking way. Each week I will showcase my thoughts, developments, and reflections via different art forms and aesthetics, showing you, the reader directly what I mean when I propose that we must utilise the ELEMENTS at our disposal while not sacrificing entirely on the fundementals.


I have chosen to write the first week of documentation mostly in the standard format I have used over the past 3 years.

It is valuable to establish your audiences expectations before you break any boundaries.
You cant exceed at something you haven’t established.

They only want to eat the cheeseburger so we must disguise it as so.


WELCOME TO MY FINAL DOCUMENTATION.
DO NOT LEAVE YOUR SHOES AT THE DOOR!
WE ARE GETTING THIS PLACE MESSY!!!


WEEK 2  WEEK 2

   IMESSAGE STYLE
Game jam



WEEK 3  WEEK 3

handdrawn / written
class rooms
class assets
mini games
school halls
ms paint plannign sketches




WEEK 4  WEEK 4

podcast / video style
mr greens shed
lunch area
half pipe
gym
library

inventory system
stat animations
new energy

THEN

THE REMOVAL OF EVERYTHING (making it arcady)

time removed
(simplified to 30 sec timer)

stats removed
energy removed

6 classes - 2
Restructuing of day
hot bar removed




WEEK 5  WEEK 5



adding functionality
Looting + buying + selling

principal boss battle

ethyn.OS
Cod zombies test
Girl Game


WEEK 6  WEEK 6



week 6 type writer and polaroid

main portion of story complete
binding scenes together, polish

reflection





Ethyn’s guide to creating Ground Breaking art


Elements





Fundementals





Now that we're done making cheese burgers for good, we must travel uncharted lands and explore grounds which are yet to be broken.
To do so, we need to pick a direction, and begin walking.
Sounds simple but this is a deception.

CONGRATULATIONS!
If you make it past this point, you have the knowledge required to obtain freedom. however it looks for you.

This is the point where most travelers resign.
They flee, white flags held high, escaping to their mounds of leaves, under rocks, within the caves, and inside of trees.
This will provide them with a temporary sense of relief and satisfaction
due to their lack of experience with self motivated freedom.

starved of freedom, the fantasy of liberation filled their belly.

They stay in this cycle because they are fearful
Understandibly, Travelers will likely encounter bandits, harsh environments, dangerous creatures, and a lack of food / water.

How do the remaining few have the courage to walk this path? How do they know where they are going?
When all the rest are encumbered, afraid, lacking inspiration, hope, and motivation.

Where do I go??

look up
find the brightest star in the sky
one you could never forget,
And do what ever you can to get closer to it.

and use it to navigate.

Your North Star


we have used the stars in the sky as a form of navigation.

If there is anything you take away from this guide. Make sure it is this.
Above all else, \this is the most significant piece to the puzzle of ground breaking art.

If one can harness this element, they are certain to create something of value in this world through their work.



How can I develop a north star?


Taste
Every person comes prebuilt with a vast cloud of aesthetic preference
Many find and embrace this prebuilt sense of style in their adolecence


Working with other people
fsdf




Bang for Buck Design





Your work space





Money





Identity